Iron Corporation

Short Name: Iron

Leader(s): Eden and Quasar

Home Sector: Diodaka

Home Base: "Corporate HQ" Trade Station

Merchant Fleet Percentage: 50%

Military Fleet Percentage: 10%

Power: Superpower

Wealth: 20-25 million credits

Net Worth: 650 Million credits

Territory: Wildlands

Iron Corporation was founded in 21 of September, 2250. It rules over the Wildlands. It has the most economic power of the Enclave.

Economy
Being the biggest economic power of the Enclave and of all Wild Space, Iron Corporation admires and respects more than no one else the power of money. Owning the 3 Trade Stations of the Wildlands, monopoly of most products and having direct control over most mining operations, no other faction controls as much wealth. In fact, combining the wealth of almost all human corporations in the Wildlands is not enough to match Iron´s net worth. The CEO of Iron, Eden, also created several products to assure Iron´s gain, like the virtual drug Blue Beam, and the Plaything.

Iron is in the bussiness of production of all commodities, and even though they control the mining fields, they do not mine themselves. Instead, they have great relations with their suppliers, the most powerful mining faction, Chronos Mining.

Military
The military of Iron Corporation is very reduced, because both SOM and the Collective are aware that not only is it not necessary for a corporation to own a big military force, but they are also concerned with what Iron might be willing to do with such extent of power to increase its income. In the end, it owns the Magnus-EQ battleship "Mech", Omega Trinity´s ship Overlord-X "Animus" and 10 Orion-X "Stars of Iron" vessels. Iron also owns a few fighter squads to protect trading convoys.

Functions
Iron Corporation serves the Enclave by generating as much income as possible. In fact, about 65% of all Enclave wealth is generated by Iron. However, Iron also has some political influence over the Wildlands. Although not an actual government body, humans agree to remain in the Wildlands under corporate management only. The Enclave agrees with this, mostly because it is interested in testing the long term effectiveness of a corporate state. However, one thing that distinguishes Iron Corporation from the other Enclave factions is its unwillingness to protect human corporations from pirates that infest the area. So humans are left to defend themselves, something proven far more difficult with the arrival of the feared Zerkers, from Fallens' Sanctuary.